Tag Archive for: Computer Science

SOU computer scientist Bernadette Boscoe receives Sloan grant

SOU computer scientist receives Sloan grant for “tacit knowledge” research

(Ashland, Ore.) — Bernadette Boscoe, an assistant professor in the Computer Science Department at Southern Oregon University, recognizes a shared need in fields as dissimilar as astronomy, environmental science and violin acoustics, and a new grant will pay for research that may benefit those and other academic disciplines.

Boscoe has received a $250,000 grant from the Alfred P. Sloan Foundation that will fund her study of tacit knowledge in research settings – gathering, storing and retrieving the unspoken practices of academic teams that sometimes are lost when a project is disrupted or ends. She will use a Large Language Model (LLM) of artificial intelligence to archive the protocols of scientific groups researching environmental science at SOU, astronomy at UCLA and violin acoustics at Cornell University.

“When students, postdocs, researchers or even professors leave a project or lab, much of the tacit, hands-on training practices are lost, because they are not documented,” Boscoe said. “With the rapid advances of LLMs in AI, we now have more computational capabilities to keep track of tacit knowledge, as well as query it in a natural language form.”

She said that mentorships are the main training method to transfer knowledge within most academic research groups – professors and researchers onboard new members to their groups, and train them to do research.

“AI can be used to have researchers rethink how they onboard newcomers, and consider how important tacit knowledge is in continuing collaborations and research over time,” Boscoe said.

She is using Retrieval-Augmented Generation (RAG), an AI framework that pairs an LLM with an information retrieval system to improve accuracy and relevance of resulting data. She is working with SOU computer science graduate Chandler Campbell to build the project’s RAG-LLM tool, called AquiLLM – named after the constellation Aquila.

Boscoe is a computer and information scientist who builds and researches infrastructures and tools to help domain scientists do their work. She earned a bachelor of fine arts degree in painting from the Pratt Institute in New York, an associate degree in computer science from Northampton Community College in Pennsylvania, a master’s degree in mathematics from California State University-Northridge, and a Ph.D. in information science from UCLA.

The research that will be funded over the next year by the Sloan Foundation grant is an extension of her previous work, with the addition of artificial intelligence frameworks.

The grant will fund the development of AquiLLM tools to be used at SOU, UCLA and Cornell, so that each research team can store and query its own tacit knowledge over time. It will also provide funding to students who are participating in the research projects at the three universities.

This material is based upon work supported by Alfred P. Sloan Foundation under Grant No.(APSF grant number G-2024-22720).

The Sloan Foundation is a not-for-profit, mission-driven, grant-making institution dedicated to improving the welfare of all through the advancement of scientific knowledge. It was established in 1934 by Alfred Pritchard Sloan Jr., then-president and chief executive officer of the General Motors Corporation. It provides grants in four broad areas: direct support of research in science, technology, engineering, mathematics and economics; initiatives to increase the quality, equity, diversity and inclusiveness of scientific institutions and the science workforce; projects to develop or leverage technology to empower research; and efforts to enhance and deepen public engagement with science and scientists.

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NSF grant for computational thinking research

SOU team gets NSF grant to work on “computational thinking” curriculum

(Ashland, Ore.) — Southern Oregon University has been awarded a three-year grant totaling nearly $1 million from the National Science Foundation to help K-5 teachers develop  “computational thinking” skills in the Ashland and Phoenix-Talent school districts. The work will build upon a $299,000 grant SOU was awarded in September 2019 to launch the collaborative research project – which was a success despite the abrupt shift to an online format during the COVID-19 pandemic.

Both grants are part of the NSF’s Computer Science for All program, which is intended to extend computer science and computational thinking (CT) opportunities to all K-12 students in the U.S. Computational thinking refers to a set of thought processes traditionally used in computer science to identify and define problems and their solutions. The CT curriculum developed by local teachers, in partnership with SOU researchers, will address barriers associated with implementing computing curriculum in early grades because it will be incorporated into core subjects and introduced in an “unplugged” manner – without computers or technology.

Maggie Vanderberg, an associate professor of computer science at SOU and the leader of the research team for the NSF project, said the grant is dream come true.

“We need to find equitable ways to broaden participation in computer science to increase diversity in the traditionally white male-dominated field,” she said. “And this idea of integrating computational thinking into core subjects will ensure all students have the opportunity to build CT skills during their regular school day – which will also serve them in many other aspects of their lives.

“By building off of what we learned in the previous project, and creating new partnerships across Oregon, we have the ability to make a significant impact across the state.”

The project will include 20 local elementary teachers from the Phoenix-Talent School District’s Orchard Hill, Phoenix and Talent elementary schools, and the Ashland School District’s Bellview, John Muir, Helman, Walker and Willow Wind elementary schools. As co-researchers, the teachers will construct a computational thinking curriculum by embedding the thought processes into existing lessons and then test and refine the effectiveness of those lessons. The goal is to empower all students with the skills necessary for success in middle and high school computing curriculum, and eventually in technologically-rich careers .

“We are excited to continue our partnerships with the Ashland and Phoenix-Talent School Districts,“ said project team researcher Eva Skuratowicz, director of the Southern Oregon University Research Center (SOURCE). “This is a unique opportunity for K-5 and higher education in the Rogue Valley to work together and create a curriculum that can be used nationwide.

Ashland Superintendent Samuel Bogdanove explained the benefits for his district.

“The NSF grant has provided a great opportunity for teachers to delve into strategies that support early computational thinking skills development,” he said. “The project supports the work of the regular classroom teacher in an accessible way by offering tools and strategies that fold easily into classroom learning.

“I look forward to the expansion of the work provided by the grant, and the passion it will spark in the minds of students.”

Phoenix-Talent Superintendent Brent Barry shares in the excitement of continuing work on the project. “Our teachers benefit from top-notch professional development and training, which in turn will benefit all of our students as they continue their education,” he said. “This grant provides the opportunity to expand what we have learned to more teachers and students. Phoenix-Talent is grateful for the partnership with SOU and Ashland School District.”

The program will grow over the next three years to include collaborations with researchers at the College of William & Mary in Virginia and Oregon State University’s Cascades Campus in Bend, and teachers in Lincoln County School District and Redmond School District, The ultimate goal is to develop the beginning of a K-12 computing curriculum pipeline in the state of Oregon. The three-year NSF grant totals $999,806 and will fund the team’s work beginning in October and running through September of 2025.

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Hackathon participants coded games in eight hours

SOU coders create Mt. Shasta-themed games in Hackathon event

Shasta Networks, an Ashland-based leader in healthcare technology, teamed up this month with the SOU Computer Science Club and the Alan and Priscilla Oppenheimer Foundation to host SOU’s 2nd annual Hackathon.

Students came together via Zoom for the April 4 event in which they created small coding projects in only eight hours using either Java or Python.

The Hackathon was judged by Shasta Networks software engineers on originality and creativity, technical difficulty, completeness and clean structure of the code, elegance of the code, and functionality of the developed software.

“We used GitHub, which allows people to publish their code in a shared repository,” said Priscilla Oppenheimer, an assistant professor in SOU’s Computer Science Program. “That way, the judges could see the contestants’ code, once they pushed the final version to GitHub.”

After a difficult deliberation, the judges announced this year’s winners.

In first place, and the recipient of $300, was Richard Coleman and his game, “Shasta Battle.” Players of the game must throw snowballs at the top of Mt. Shasta to keep it snowy and intact, and prevent the volcanic mountain from erupting.

“Complex game that used PyGame library. Good graphics,” said judges, “Professionally done, especially considering the eight-hour time limit for working on it.”

Denis Roman finished in second place for his interactive skiing game. Going above and beyond in a short time, the game includes sprites, collisions, a collision sound, and increasing difficulty as time passes.

“Nice graphics and good sound effects,” judges wrote. “(We) were especially impressed by the well-structured and clean code.”

Taking third place was Samuel James, for his text-based adventure game with great ASCII art. The game – which dives into Mt. Shasta and myths about creatures said to live in the mountain – left the judges impressed.

“Good story, good coding, good art,” they said.

Hackathon participants were able to overcome the obstacle of social distancing and form a collaborative environment during a time when community is difficult to achieve.

“I think we were able to emulate a ‘real’ hackathon,” Priscilla Oppenheimer said. “We weren’t really hampered by the need for physical distancing.

“Technology is really saving the day with the coronavirus,” she said. “Meetings, exercise classes, hackathons, book clubs and even scientific collaboration can all be done with Internet-based tools. Whether it’s Zoom, Google docs, GitHub or other tools that allow for collaboration, technology is helping us maintain our ties with colleagues, friends and family.”

Story by Kennedy Cartwright, SOU Marketing and Communications assistant and student writer